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HighFrame — Ghost of Maverick
PROJECT HIGHFRAME — NOW IN PRODUCTION

HIGHFRAME

GHOST OF MAVERICK

Sci-Fi • Mecha • Military Drama • Alien War. Humanity's survival hinges on one impossible synchronization — between a human, a machine, and a particle no one truly understands. Coming to YouTube.

Official Trailer

THE TRAILER

Experience the world of HighFrame for the first time. The Ghost of Maverick — a machine that should not exist, carrying memories that were never his.

The Lore

THE STORY

1981 — Pillar One
The Signal
A deep-space frequency reaches Earth. The world calls it first contact. Nobody questions it.
2081 — Pillar Two
The Prometheus War
100 breach points tear open simultaneously. Sector Null takes the first strike. The Salt Sea forms. HAST activates from the ruins. The war nobody prepared for has arrived.
2099 — Pillar Three
The Story Begins
18 years into the war. Emil leads a Battler crew hunting Viwurms in the Salt Sea of S349. Unit Zero waits in the HAST vault beneath Sector Null. Emil is ready to lead the fight — he just doesn't know yet what he's fighting with.
HighFrame — Ghost of Maverick Key Art
FREE STL DOWNLOAD

GHOST OF MAVERICK
FREE BUILD FILE

Built for makers and fans alike — free to download, free to print, free to build.

From the Creator

A PERSONAL
ENDEAVOR

Ghost of Maverick is my personal flagship — 19" of continuous build. Weapon packs and upgrades will keep rolling in. Start it once, build it forever.

Follow us and subscribe to keep updated — so you won't miss any freebies and cool stuff. Subscribe on YouTube →

Extra Items You Need to Purchase
1
M4 Nuts — 10 PCS
2
M4 Bolts — 20mm long (4 PCS) • 25mm long (4 PCS) • 30mm long (2 PCS)
3
Magnet — 8mm Dia. x 3mm thick (4 PCS)
FREE
Ghost of Maverick — Personal Endeavor
19"
Height
FREE
STL File
Upgrades
The Cast

CHARACTERS

H.A.S.T. personnel on record. Click to access their dossier.

Lead Pilot
EMIL ZAPANTA
Blue-eyed Viwurm hunter. The only human compatible with Ghost of Maverick.
Ally — Callsign: Harps
HARPIIRA ROW
Pure Aurelian. Emil's closest bond. Callsign: Harps.
H.A.S.T. — Rose
JESSICA REYES
Active HAST soldier and Research Medical Highframe pilot.
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War Machines

THE MECHS

Every machine in HighFrame has a class. Every class has a purpose. The war is fought on all of them.

CLASS 00 — CLASSIFIED Ghost of Maverick — Unit Zero
GHOST PROTOCOL · NO RECORD · NO DESIGNATION
GHOST OF MAVERICK — UNIT ZERO
CLASS 00 · HAST · VESSEL CLASS

The only true Highframe in existence — a designation that belongs to no system, no registry, and no class. Under normal conditions, Unit Zero operates on a standard high-capacity reactor. However, the machine's true potential unlocks exclusively through Emil Zapanta. Emil does not pilot the frame using traditional manual controls. The connection is direct and biological. Unit Zero reads his vitals and emotional state in real time, translating his intent into immediate movement and tactical response. THE GHOST PARTICLE SURGE When pushed to the absolute edge by extreme stress, profound loss, or pure rage, Emil triggers the "Ghost Particle" — a catastrophic, unfiltered surge of power that completely supersedes the frame's standard reactor. During this state, Unit Zero transcends normal mechanical limits, empowering Emil to perform staggering, superhuman feats capable of devastating Nefarrii forces. The frame no longer just follows commands; it becomes an amplifier for pure, destructive emotion, turning every movement into an apocalyptic force. THE SIXTY-SECOND LIMIT There is a hard operational ceiling on this override — at least, for now. Currently, the Ghost Particle surge can only be sustained for a maximum of one minute. Unit Zero was meticulously engineered with specific veylorite-composite structural tolerances for one singular reason: to keep the machine intact just long enough to channel this 60-second burst without tearing itself apart. THE PHYSICAL TOLL There is no safe version of this power. HAST has no protocol for what happens when Emil stops holding back, because the cost is entirely biological. Once the minute expires and the surge burns out, the severe neural and physical blowback drops the frame back to its standard reactor and leaves Emil suffering from immense, paralyzing pain.
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The Veylorite lattice woven into GOM's core structure is not passive armor. It is a conductor — one specifically tuned to Ghost Particle frequency. Aurelian science made this possible. Human engineering made it buildable. General Maverick made it happen before anyone else understood why it needed to exist. Maverick spent eleven years designing a frame for a pilot who hadn't been born yet. He never told anyone what he was building it for. When Emil was identified, Maverick said nothing. He just opened the vault.
Inside the Veylorite lattice — the Ghost Particle imprint of General Maverick. Dormant. Waiting. There will only ever be one unit.
CLASS 01 — COMBAT
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Class 01
COMBAT · Everything that fights
The backbone of every HAST offensive. Three frame types built for different combat conditions — Gunframe for sustained assaults, Combat Frame for speed and flanking, Battler Frame for hunting the things most weapons can't reach. If it needs to die, Class 01 is how it dies.
Gunframe · 15 ft · Main assault armor · Infantry support · Reaper Legion primary Combat Frame · 13–15 ft · High-speed combat · Urban flanking · Great Beast fighting Battler Frame · Variable · Viwurm hunting · Piston-enhanced jumps · Carapace clamps
CLASS 02 — CONSTRUCTION
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Class 02
CONSTRUCTION · Everything that builds
Wars are won on logistics. Dynloaders keep the settlements standing — farming, rebuilding shattered infrastructure, maintaining portal access points, and fortifying defense perimeters between engagements. Without Class 02, Class 01 has nowhere to come back to.
Urban Constructor · Urban rebuilding & portal maintenance Defense Constructor · Perimeter fortification Portal Constructor · Breach point management
CLASS 03 — RESEARCH
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Class 03
RESEARCH & INTEL · The knowledge class
Information is the first weapon. RECON Frames map territories the combat units haven't reached, detect Nefarrii shapeshifters embedded in civilian populations, run diplomatic operations between humanity and the Aurelians, and chart routes through breach-point dead zones.
Explorer · Deep space ops · Orbit surveillance · Route charting Intelligence · Infiltration · Shapeshifter detection · Nefarrii energy mapping Diplomatic · Human-Aurelian alliance ops · High-level summits
CLASS 04 — MEDICAL
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Class 04
MEDICAL · The healing class
Three specialized platforms built around one objective: keep humanity alive long enough to win. EVAC pulls pilots from active combat zones. MEDI stabilizes and operates in the field. SYNTHESIS handles cases that require Aurelian biological knowledge human medicine cannot replicate.
EVAC Frame · Field rescue · Extraction · Combat zone response MEDI Frame · Triage · Stabilization · Field surgery SYNTHESIS Frame · Aurelian-human hybrid biology · Specialized treatment
CLASS 05 — AGRICULTURE
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Class 05
AGRICULTURE · The survival class
Without food, the war is already lost. TERRA Frames reclaim land the Nefarrii have scorched, manage large-scale crop systems across surviving settlements, and run resource extraction lines that keep every other class operational. The least visible. The most essential.
Terraforming · Reclaiming destroyed farmland Cultivation · Large-scale crop management · Settlement food supply Extraction · General resource extraction · Supply chain support Resource Supply · Logistics · Settlement distribution
CLASS 06 — SPECIAL
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Class 06 · Special
PROMETHEUS CORE / P.C. FRAME
Aurelian-engineered. HAST exclusive. The only human-operable unit capable of interfacing with Prometheus War breach sites for Veylorite extraction. This is simply Aurelian technology at its absolute finest, purpose-built from the ground up to harvest Veylorite with a precision human engineering cannot replicate.
P.C. Frame · Veylorite harvesting · Breach point stabilization · Dimensional energy mapping Tech Origin: Aurelian · Co-developed under the Highframe Initiative · HAST-controlled · No public record · Cannot be replicated by human engineering alone.
Story Arc

EPISODE TIMELINE

01
COMING SOON
SALT SEA RUNNERS

Sector Null. Eighteen years after the world broke. In the crystallized wasteland of the Salt Sea, a young Battler crew runs Viwurm hunts to survive. Emil Zapanta is talented, restless, and suffocating under the weight of a life he doesn't fully understand.

The HAST base hums quietly in the background. An old general sits in a wheelchair watching a vault that hasn't opened in years. Nobody talks about what's inside.

The war is everywhere. The squad doesn't exist yet. And Unit Zero is still just a designation on a classified file.
02
COMING SOON
GHOST

It activates. When a Nefarrii assault pushes past every defensive line, Emil interfaces with Unit Zero for the first time. What follows isn't a victory. It's a detonation. Berserk Mode tears through sixty seconds that nobody in the HAST base will forget.

General Maverick watches from his wheelchair — the only person in the room who isn't afraid. He built it for this. He built it for him.

Maverick dies before the dust settles. The squad doesn't wait for an order. They give the armor a name.

Unit Zero becomes Ghost of Maverick. Emil becomes Ghost.
03
COMING SOON
WHAT HE LEFT BEHIND

The base is quieter without him. Enrico Zapanta inherits HAST and begins assembling the squad formally — one by one, each of them already known to each other from years inside the camp. Emil doesn't want structure. He wants answers.

Who was Maverick really? What was Unit Zero built for? Why does piloting it feel like someone else is already inside?

The first fragments of Maverick's Ghost Imprint stir inside the Veylorite. Not enough to speak. Enough to be felt.

Enrico says nothing. He never does. Emil takes that as the answer.
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The War

FACTIONS

Allied — Former Prisoners
AURELIANS
DESIGNATION Allied Civilization — Non-Human
STATUS Embedded · HAST Research Division · Sector Null
HOMEWORLD Destroyed · Pre-Prometheus War

Former prisoners of the Nefarrii empire. The Aurelians spent centuries fighting the same enemy before humanity knew it existed. When the Prometheus War breached Earth, they crossed through the only door available — the same portal as the invaders — and chose a side.

Their science gave humanity Ghost Particle theory, Veylorite applications, and the engineering backbone of the Highframe program. Their leader, Archon Valeris, co-founded the Initiative alongside General Maverick. Their fighters serve embedded within HAST.

They communicate through a low-frequency biological signal undetectable by human or Nefarrii instruments. They have been at war longer than any living human has been alive. They have not stopped.

LeaderArchon Valeris — Scientist-Philosopher · HAST co-founder
SignalLow-frequency ESP — unjammable · below every detection threshold
EmbeddedHAST engineers · Ghost Particle research · Cloaked Emil's eyes
Enemy — They Were Already Here
NEFARRII
OBJECTIVE Harvest the blue gene · Occupied extraction, not destruction
INFILTRATION Shapeshifters embedded in governments since pre-2010
PRIORITY EZ-001 — highest blue gene output ever recorded · Extract only

They were never here to end us. They were here to claim our world.

The Nefarrii are an ancient empire driven by desperation, their own home planet completely wasted of its natural resources. To survive, they must consume others. They took charge of the Aurelian homeworld first, and now Earth is their next target. The invasion was never about extermination — they came to harvest every resource this planet has left.

Eighteen years into the Prometheus War, they hold a broken world in contested occupation. Shapeshifters embedded in surviving governments. Cells active across every major nation. A reorganized modern force pressing deeper into the last defended territories.

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The Collectible Universe

MEET GOM

SMALL IN SIZE. BIG IN SPIRIT.

A cute art toy born from the world of Project HighFrame. Inspired by the iconic silhouette of Ghost of Maverick — the legendary HighFrame that became a symbol of hope — GOM transforms that powerful design into a collectible companion that fans can hold in their hands.

While Ghost of Maverick stands as a hero within the universe, GOM represents the heart and spirit of Project HighFrame itself. He carries the essence of adventure, courage, and imagination in a form that is playful, charming, and uniquely his own.

Inspired by a legend — Every curve and silhouette of GOM is carefully crafted from the visual DNA of Ghost of Maverick, creating an unmistakable connection to the Project HighFrame universe.
A character with his own identity — GOM is more than a miniature version of a machine. He is a character designed to embody the wonder, creativity, and soul of the world that inspired him.
The beginning of a collection — GOM 1.0 is only the start. Future variants, limited editions, and special releases will each bring new stories, designs, and personalities to discover.

Whether displayed on your desk, your shelf, or alongside your growing collection, GOM is your personal connection to Project HighFrame.

Welcome to the world of GOM.

GOM 1.0 — LootboxPlus Collectible
COLLECTOR UNIT
GOM 1.0
The First. The Original.
Behind the Saga

THE CREATORS

Norman Caguiat
NORMAN CAGUIAT
Founder, Creator & Director

Founder of LootboxPlus and architect of the HighFrame universe. A Filipino 3D artist, designer, and storyteller, Norman built this cinematic saga from the ground up — from the first mech sketch to the last story beat. His lifelong obsession with giant robots, sci-fi worlds, and hands-on craftsmanship is the engine that drives everything LootboxPlus creates.

Miguel Montaña
MIGUEL MONTAÑA
Co-Creator & Story Architect

A Research Professional who has worked across industries from food to power, Miguel's true passion is writing and storytelling. He is the author of the steampunk thriller The Starving Vulture ↗ and is actively crafting more works. When he is not writing or building lore, he is hoarding model kits, comics, and toys — which makes him the perfect co-architect for the HighFrame universe.

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